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Viability: Playable from beginning to end. Would love maybe a small element that I control in the game along side the story? Maybe throughout looking online you find items or files on the computer about the player? just more discovery of the story. :)

Presentation: It is well made. I do love the font and look but it can be a bit hard to read at times.

Theme: I love the feel the look gives. I feel like I'm online and in old chat rooms. Excited to see how illustrations will be implemented! I could see images of a pixilated computer screen could be really fun!

Engagement: Very engaging! I like the introspective story. It makes me want to know more about the character and where its leading!

(UUGHGHH I NEED TO FINISH ONESHOT)

this is really fun. It's very close to being totally viable. I'm excited to see what raina's route is like.

presentation wise I really like your aesthetics, its immersive and evocative. I do struggle with your font a bit. I think the problem I am having is with this font in combination with grammar decisions. You have very long pages of text and distinguishing the punctuation marks in this font is difficult. Because you are *also* using atypical grammar choices this starts to get just incredibly difficult to parse. One suggestion I will make is that maybe since your not using capitals to instead add an additional space between sentences so its a little easier to visually distinguish commas from periods.

"that, was weird. how should i proceed?"

vs

"that, was weird.  how should i proceed?"

or something.

theme is evoked well within the presentation, I think some of your language choices could be fined tuned to make your theme even stronger.

I think the engagement is mechanically minimal but that's fine because the writing is interesting and unpredictable enough that I stayed engaged.

very cool and fun and awesome and i love being chronically ill and chronically online nothing bad happens ever :)

Viability - The game is playable and is polished. 

Presentation - The game is easy to understand, the gameplay is very much visual novel so there isn't too much confusion of how to play and you just keep clicking along reading the story.

Theme - The text and black screen really plays into the "online" feel and almost basement dweller vibes. I already enjoy the visuals of the game without full blown illustrations so I'm very excited to see how it'll turn out with them implemented.

Engagement - The game is very engaging. I enjoyed rage baiting the computer(?) by continuously writing the wrong name and the text messages felt real and I enjoyed reading through them!

- Luna

(1 edit)

theme: I really like how the game looks and having the name on the side as well! where it can be a lil tracker or a place to have some information (if it is added later or nah, thats ok), the small gripe that I have is the font/ type face being abit hard to read at most times? and no capitals is kinda nitpick at that point LOL but overall i do love the vibe it puts you in!

This kinda goes into presentation as well, gameplay hinges just on reading and having a one choice to off of and maybe adding 1 more to choose from.

Engagement: for me? it's grabbing me since i am not a fan of just reading tho i do love the story telling that it brings!

Overall banger

-KT

viability: playable from beginning to end mostly, it got mad at me for inputting the correct name before the very end. i love the repeated name inputs. i wish there was more choice to it tho, y'know? as is, it just feels like turning the pages of a book. which is nice, but is that a game or just an online book?

presentation: it's so cool, i love the aesthetics

theme: the story is soooooooo good. very existential dread 10/10

engagement: it captures the player's imagination very well as you wonder about what's going on in the outside world (and what the romance simulator could be)